11:30 am
Exhibiting Digital Art via Emulation - Boot-to-Emulator with the EMiL Kiosk System
Dragan Espenschied | Rhizome | United States
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Authors:
Dragan Espenschied | Rhizome | United States
Oleg Stobbe | University of Freiburg | Germany
Thomas Liebetraut | University of Freiburg | Germany
Klaus Rechert | University of Freiburg | Germany
The availability and accessibility of digital artworks is closely tied to a technical platform, which becomes quickly unavailable due to a fast technical life-cycle. One approach to keep digital artworks performing is to replace physical hardware parts with emulation. Preparing an emulator to publicly display digital art is typically time-consuming and, more importantly, usually done on a case-by-case basis, making each installation a unique and costly effort.
We present an adaptation of the Emulation as a Service framework to be deployed on a self-contained USB-stick, booting directly into a prepared emulated environment. Furthermore, we report from practical experiences using the system in two museum exhibitions.
11:45 am
Project "The Digital City Revives": A Case Study of Web Archaeology
Tjarda de Haan | Amsterdam Museum | Netherlands
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Tjarda de Haan | Amsterdam Museum | Netherlands
Twenty-two years ago a city emerged from computers, modems and telephone cables. On 15 January 1994 De Digitale Stad (DDS; The Digital City) opened its virtual gates in Amsterdam. DDS, the first virtual city in the world, and made the internet (free) accessible for the first time to the general public in the Netherlands. But like many other cities in the world history, this city disappeared. In 2001 The Digital City, the website, was taken offline and perished as a virtual Atlantis. Although the digital (r)evolution has reshaped our lives dramatically in the last decades, our digital heritage, and especially the digital memory of the early web, is at risk of being lost. Or worse already gone. Time for the Amsterdam Museum and partners to act and start to safeguard our digital heritage. But, how to excavate The Digital City, a virtual Atlantis, and reconstruct it into a virtual Pompeii? In the case study of web archaeology we will try to answer the questions: how to excavate, reconstruct, present, preserve and sustainably store born-digital heritage and make it accessible to the future generations?